Upcoming CoCGMS Feature PDF Print E-mail
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Wednesday, 26 May 2010 14:36

I don't normally post teasers about things I'm working on for the CoCGMS but I thought I'd mention this one to give potentially users of the app something to look forward to.

The next release of the CoCGMS will incorporate player character templates (as well as NPC and Monster templates).  This will allow you to roll up characters very quickly as needed.  All good game management apps like Byakhee and Hero Labs can do this but the approach taken by the CoCGMS is a little different.  In the stat fields and player addition fields for skills, you'll be able to specify any dice roll value or straight numeric range to apply during creation of a character via template.  Meaning, you can have something like 1d6 + 12 as the value for Strength on a character template labeled "Navy Seal : Advanced".  When the template is deployed, the CoCGMS will run through all stats and skill reference and calculate the final stat value.   If you want to be more basic, you can even just specify a numeric range like 16-18 (which is also 1d3 + 15) and the CoCGMS will randomize the finally value between the low and high.

This approach will let you create highly customizable templates that will produce specific stat and skill values within needed ranges for all elements of a character.  I'm going to try and create a good number of player character templates to include in the next CoCGMS release.  If you have any suggestions for player character types, please let me know!

Last Updated on Wednesday, 26 May 2010 15:14